Rampart
Kyra 2005.02.13. 14:43
A várhoz tartoró harcosok leírása(angolul)
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Centaur |
Health: 8 |
Attack: 5 |
Shots: none |
Movement: ground |
Base pop: 14 |
Cost: 70 gold |
Hex size: 2 |
Defence: 3 |
Damage: 2-3 |
Speed: 6 (swift) |
Max pop: 28 |
Centaurs and Centaur Captains are the best and the most expensive lvl 1 units. | |
|
Centaur Captain |
Health: 10 |
Attack: 6 |
Shots: none |
Movement: ground |
Base pop: 14 |
Cost: 90 gold |
Hex size: 2 |
Defence: 3 |
Damage: 2-3 |
Speed: 8 (very swift) |
Max pop: 28 |
Haliberdier kills Centaur Captain in 1 on 1 combat, but speed makes Centaur Captains better. Centaur Captains are better attackers than defenders, so attack before attacked. Good upgrade. | |
|
Dwarf |
Health: 20 |
Attack: 6 |
Shots: none |
Movement: ground |
Base pop: 8 |
Cost: 120 gold |
Hex size: 1 |
Defence: 7 |
Damage: 2-4 |
Speed: 3 (very slow) |
Max pop: 20 |
Special: 20% magic resistance. |
Real slowdown for your hero. Good defenders. Good for garrison shooter defence. Toughest lvl 2 units. | |
|
Battle Dwarf |
Health: 20 |
Attack: 7 |
Shots: none |
Movement: ground |
Base pop: 8 |
Cost: 150 gold |
Hex size: 1 |
Defence: 7 |
Damage: 2-4 |
Speed: 5 (slow) |
Max pop: 20 |
Special: 40% magic resistance. |
Now your hero can take them, speed will do until the endgame. Resists about 2 out of 5 spells! | |
|
Wood Elf |
Health: 15 |
Attack: 9 |
Shots: 24 |
Movement: ground |
Base pop: 7 |
Cost: 200 gold |
Hex size: 1 |
Defence: 5 |
Damage: 3-5 |
Speed: 6 (swift) |
Max pop: 14 |
The only shooter for Rampart. Elves are offensive units and need a good defence. | |
|
Grand Elf |
Health: 15 |
Attack: 9 |
Shots: 24 |
Movement: ground |
Base pop: 7 |
Cost: 225 gold |
Hex size: 1 |
Defence: 5 |
Damage: 3-5 |
Speed: 7 (extra swift) |
Max pop: 14 |
Special: fires two shots per attack. |
Awesome upgrade - doubles the attack and costs only 25 gold extra! | |
|
Pegasus |
Health: 30 |
Attack: 9 |
Shots: none |
Movement: flying |
Base pop: 5 |
Cost: 250 gold |
Hex size: 2 |
Defence: 8 |
Damage: 5-9 |
Speed: 8 (very swift) |
Max pop: 10 |
Special: enemy spellcasters must pay 2 extra spell points per spell when Pegasi are present. |
If you're short on money, 1 Pegasus is better than 3 Centaurs and more useful than 2 Dwarves. | |
|
Silver Pegasus |
Health: 30 |
Attack: 9 |
Shots: none |
Movement: flying |
Base pop: 5 |
Cost: 275 gold |
Hex size: 2 |
Defence: 10 |
Damage: 5-9 |
Speed: 12 (extra quick) |
Max pop: 10 |
Special: enemy spellcasters must pay 2 extra spell points per spell when Silver Pegasi are present. |
Weakest non-shooting lvl 4 unit, but really fast and annoying to enemy spellcasters. Highest pop among lvl 4. | |
|
Deneroid Guard |
Health: 55 |
Attack: 9 |
Shots: none |
Movement: ground |
Base pop: 3 |
Cost: 350 gold |
Hex size: 1 |
Defence: 12 |
Damage: 10-14 |
Speed: 3 (very slow) |
Max pop: 8 |
Special: creatures attacked by Deneroids are held in place by their roots until Deneroids move or are killed. |
Way too slow for hero's army, but excellent for garrison - Deneroid's roots will hold flies in place while Elves do their job from a very nice close-up. Worst lvl 5 unit but maximum population is the highest among lvl 5. | |
|
Deneroid Soldier |
Health: 65 |
Attack: 9 |
Shots: none |
Movement: ground |
Base pop: 3 |
Cost: 425 gold |
Hex size: 1 |
Defence: 12 |
Damage: 10-14 |
Speed: 4 (very slow) |
Max pop: 8 |
Special: creatures attacked by Deneroids are held in place by their roots until Deneroids move or are killed. |
Really hard to identify the upgrade by picture, but if you look closer, Deneroid Soldiers have a few extra branches and bigger feet :) Bad upgrade: 1sp and 10hp for 75 gold! Too slow for hero, excellent for garrison. | |
|
Unicorn |
Health: 90 |
Attack: 15 |
Shots: none |
Movement: ground |
Base pop: 2 |
Cost: 850 gold |
Hex size: 2 |
Defence: 14 |
Damage: 18-22 |
Speed: 7 (extra swift) |
Max pop: 4 |
Special: 20% chance to blind enemy. Aura increases magic resistace of all adjacent creatures by 20%. |
Note that Unicorn's aura does not affect the Unicorn itself. Unit surrounded by few stacks of Unicorns cold be almost invinsible to magic! Unicorns are good for any combat situations. | |
|
War Unicorn |
Health: 110 |
Attack: 15 |
Shots: none |
Movement: ground |
Base pop: 2 |
Cost: 950 gold |
Hex size: 2 |
Defence: 14 |
Damage: 18-22 |
Speed: 9 (ultra swift) |
Max pop: 4 |
Special: 20% chance to blind enemy. Aura increases magic resistace of all adjacent creatures by 20%. |
Good upgrade makes unicorn an excellent lvl 6 unit with a very small price! | |
|
Green Dragon |
Health: 180 |
Attack: 18 |
Shots: none |
Movement: flying |
Base pop: 1 |
Cost: 2400g + 1c |
Hex size: 2 |
Defence: 18 |
Damage: 40-50 |
Speed: 10 (super swift) |
Max pop: 2 |
Special: attack affects 2 hexes. Immune to spells levels 1-3. |
A little weaker, cheaper and slower than Red Dragon, otherways indentical. | |
|
Gold Dragon |
Health: 250 |
Attack: 27 |
Shots: none |
Movement: flying |
Base pop: 1 |
Cost: 4000g + 2c |
Hex size: 2 |
Defence: 27 |
Damage: 40-50 |
Speed: 16 (fast) |
Max pop: 2 |
Special: attack affects 2 hexes. Immune to spells levels 1-4. |
While equal in price to Black Dragon, Gold Dragon has less immunity and hit points, but has more attack, defence and speed. Has a little weak spot for powerful enemy earth spellcasters - lvl 5 implosion. | |
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